最近发现Unity老有自动崩溃的BUG。 每次崩溃的时候由于项目没有保存所以Hierarchy视图游戏对象与游戏资源的关系就会丢失。所以想到自动保存场景。
本来想自己写一个这样的脚本,但是发现维基百科上已经有了。。。
- using UnityEngine;
- using UnityEditor;
- using System;
- public class AutoSave : EditorWindow {
- private bool autoSaveScene = true;
- private bool showMessage = true;
- private bool isStarted = false;
- private int intervalScene;
- private DateTime lastSaveTimeScene = DateTime.Now;
- private string projectPath = Application.dataPath;
- private string scenePath;
- [MenuItem ("Window/AutoSave")]
- static void Init () {
- AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));
- saveWindow.Show();
- }
- void OnGUI () {
- GUILayout.Label ("Info:", EditorStyles.boldLabel);
- EditorGUILayout.LabelField ("Saving to:", ""+projectPath);
- EditorGUILayout.LabelField ("Saving scene:", ""+scenePath);
- GUILayout.Label ("Options:", EditorStyles.boldLabel);
- autoSaveScene = EditorGUILayout.BeginToggleGroup ("Auto save", autoSaveScene);
- intervalScene = EditorGUILayout.IntSlider ("Interval (minutes)", intervalScene, 1, 10);
- if(isStarted) {
- EditorGUILayout.LabelField ("Last save:", ""+lastSaveTimeScene);
- }
- EditorGUILayout.EndToggleGroup();
- showMessage = EditorGUILayout.BeginToggleGroup ("Show Message", showMessage);
- EditorGUILayout.EndToggleGroup ();
- }
- void Update(){
- scenePath = EditorApplication.currentScene;
- if(autoSaveScene) {
- if(DateTime.Now.Minute >= (lastSaveTimeScene.Minute+intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59){
- saveScene();
- }
- } else {
- isStarted = false;
- }
- }
- void saveScene() {
- EditorApplication.SaveScene(scenePath);
- lastSaveTimeScene = DateTime.Now;
- isStarted = true;
- if(showMessage){
- Debug.Log("AutoSave saved: "+scenePath+" on "+lastSaveTimeScene);
- }
- AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));
- repaintSaveWindow.Repaint();
- }
- }
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因为这个编辑窗口必须在激活状态,所以 你可以把它附属在某个窗口下面 比如Project视图。
为了方便你还可以把这个布局保存起来,方便下次使用。。
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