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??PCG?Procedural Content Generation) ????????
??PCG?????????????????????????????
What is Procedural Content Generation?
Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. This wiki uses the term procedural content generation as opposed to procedural generation: the wikipedia definition of procedural generation includes using dynamic as opposed to precomputed light maps, and procedurally generated textures, which while procedural in scope, do not affect game play in a meaningful way. The concept of randomness is also key: procedural content generation should ensure that from a few parameters, a large number of possible types of content can be generated.
?????????????PCG??????????????????????????????
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????NMS?????
???????????????10?????????????????????????????
???????????????, ????????????????:
??1???PCG????????, ??????, ???????????????????????????????????????????
??2????????NMS???????????????????????????????????????????????????????????, ????????????
?????Gamastura?BLOG? 3 first-impressions of No Man's Sky ????????????:
While many people will debate about how good the game systems of No Mans Sky are, or discuss the virtues and shortfalls of the overall experience, most will agree that this is a significant realization of the massive promise of procedural generation in video games. Hello Games took procedurally-generated content beyond a buzzterm, using the method to create millions of fully-realized, visually cohesive worlds for a game that is destined for financial success. Thats not to take away from the other successful games that use procedural generation, but No Mans Skys scope, scale, and visuals are unmatched in modern procedurally-generated games. It's an immensely impressive feat, particularly considering the small size of Hello Games.
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???GDC2015?????????? Art Direction Bootcamp : How I Learned to Love Procedural Art ??????????????????????????
???? GameInformerA Behind-The-Scenes Tour Of No Man's Sky's Technology ?????????????????
?????????????????No Mans Sky????????????
??????????????????????????(Art Director)?????????????????????, ????(Art Director)?????????????????, ??????????????????????????
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??3.?????????????
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??2?3????????????????????1?4??????????(???????????????????????????????????????)?
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???????????????????NMS????
????NMS?PCG????
????????????????????????????Spore?Space Engine, Space Engineer?
????????????????????????????????????????????????????????????????????????????????????RPG???????????????????????
?????????????????NMS???????????????????????????????????????????????????????????????????????PCG?????????????????????????????????????????????????????????
?????PCG??????????????????????????????????????????Rogue,????????????????eg: Elite, ????, ???MC?????????????????????????????
???????????????PCG????????????????????????????????????????????????????????
???????????????????????NMS????????????????????????????????????????????????????????????????????????
????????NMS??????????????????????, ?????????????, ???????????????????????????????????NMS??????????????????
????NMS????????????
??????????NMS???????????What game developers are saying about No Man's Sky ?
????????????????Hello Games????????????????, ??????PCG????????????????????????????????????????????????????????Compulsion Games??We Happy Few?, ????????????????20???????????????????????????????????(?????Black&White??????????????)
?Black&White???????????????????????, ????????????????????????
Compulsion Games????????????????????????????????????
??????????????NMS?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????steam?????????????????????...?
??????????????????????NMS??????????????????NMS???????????????????????????????????????????????????????????(??????????UCG, Game2.0)?
????????????????????????????????? ???????
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???????????????Steam???????????2016??????, ????No Man's Sky is the most successful Steam launch of 2016 (so far)?
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