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发表于 2007-1-15 22:39:00
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Re:棘手的问题,关于投影变换
Projects a 3D vector from object space into screen space.
D3DXVECTOR3 * D3DXVec3Project(
D3DXVECTOR3 * pOut,
CONST D3DXVECTOR3 * pV,
CONST D3DVIEWPORT9 * pViewport,
CONST D3DXMATRIX * pProjection,
CONST D3DXMATRIX * pView,
CONST D3DXMATRIX * pWorld
);
Parameters
pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
pV
[in] Pointer to the source D3DXVECTOR3 structure.
pViewport
[in] Pointer to a D3DVIEWPORT9 structure, representing the viewport.
pProjection
[in] Pointer to a D3DXMATRIX structure, representing the projection matrix.
pView
[in] Pointer to a D3DXMATRIX structure, representing the view matrix.
pWorld
[in] Pointer to a D3DXMATRIX structure, representing the world matrix.
Return Values
Pointer to a D3DXVECTOR3 structure that is the vector projected from object space to screen space.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Project function can be used as a parameter for another function.
Requirements
Header: Declared in D3dx9math.h.
See Also
D3DXVec3Unproject
以上摘自DirectX文档 |
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