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发表于 2009-11-10 15:43:00
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Re:离开大陆市场,暴雪屁都不是,只是个二流公司
bal: Re: Re: Re:离开大陆市场,暴雪屁都不是,只是个二流公司
请问您这些数据哪来的?自己猜的?
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Screen Digest...
你显然缺乏基础的使用互联网搜索引擎的能力:
1、Screen Digest是一家市场调查研究公司。
2、暴雪2007年收入8.14亿欧元,利润3.45亿欧元,请自行兑换美元。
你要问出处?请看2007年vivendi财报:
http://www.vivendi.com/vivendi/Vivendi-Full-Year-2007-Revenues
http://www.vivendi.com/vivendi/Vivendi-Announces-Excellent-2007
Revenues exceeded € billion and World of Warcraft reaches over 10 million subscribers
For the first time ever, Vivendi Games exceeded € billion in revenues. Vivendi Games’ 2007 revenues of
€,018 million were 26.6% above the prior year (up 33.5% on a constant currency basis).
Blizzard Entertainment, Inc’s revenues of €14 million were higher than 2006 (up 58%), while the Sierra
Entertainment, Sierra Online and Vivendi Games Mobile businesses were lower at €04 million (-29%); each of the
business segments were impacted by unfavorable currency exchange movements.
Blizzard Entertainment’s revenues increased strongly, driven by the continued momentum of World of Warcraft, its
award-winning subscription-based massively multiplayer online role-playing game (MMORPG) and the very
successful first quarter 2007 release of World of Warcraft: The Burning Crusade, Blizzard Entertainment’s first World
of Warcraft expansion. As a result of Blizzard’s 2007 subscriber acquisition initiatives World of Warcraft’s subscriber
base increased by 2 million over the year, reaching more than 10 million players worldwide.
Sierra Entertainment’s revenues were lower overall, while the Sierra Online and Vivendi Games Mobile divisions
each showed growth. Sierra’s 2007 PC and console releases, including Crash of the Titans, Spyro: The Eternal Night,
F.E.A.R. expansion and compilations, Timeshift and World in Conflict, were not as strong as the 2006 release slate,
which included Scarface, Ice Age 2, Eragon, Spyro: A New Beginning and F.E.A.R.
2007 was an outstanding year for Vivendi Games. Revenues were over €billion for the first time. EBITA growth was very strong, 57.4% higher than the prior year (+59.7% at constant currency) at €81 million. Vivendi Games posted a 17.8% operating margin, one of the highest margins in the video game industry.
Blizzard Entertainment’s EBITA7 reached €45 million, a 37% increase compared to 2006. Development costs at Sierra Entertainment, Vivendi Games Mobile and Sierra Online created an overall negative impact 7 of €0 million.
Blizzard Entertainment’s full year EBITA performance was driven by the continued momentum of World of Warcraft, including the very successful release of World of Warcraft: The Burning Crusade. Following the launch of this expansion pack in the first quarter of 2007, the World of Warcraft subscriber base increased to over 10 million subscribers worldwide by the end of the fourth quarter of 2007. EBITA was also impacted by higher compensation costs related to talent retention plans and by the current development of World of Warcraft: Wrath of the Lich King and of StarCraft II.
3、activision blizzard 2008年MMOG方面收入11.52亿美元
你要问出处?请看2008年activision blizzard财报:
http://investor.activision.com/releasedetail.cfm?ReleaseID=364788
4、wow在北美、欧洲以及韩国的运营收入全归blizzard,但是在中国大陆以及台湾的运营收入大部分归当地运营商(9c和智凡迪)。
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