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一则国外小新闻翻译(转载请注明个人主页)

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 楼主| 发表于 2006-6-25 10:27:00 | 显示全部楼层

Re: 一则国外小新闻翻译(转载请注明个人主页)

今天的新闻中间有一则比较有趣的链接,小弟把它放在了文章最后,

即美国公司把扎卡维之死放到了游戏之中,而玩家扮演的角色是

救援而不是杀死他!这种两面都讨好的做法,确实吸引了不管是

扎卡维的敌人和朋友都会来玩这个游戏@@

June 23, 2006

//2006年,六月二十三日

Round Up: PAX, Depp In Pirates Game, Kuma\War

//合集AX( Penny Arcade Expo),Depp为海盗游戏配音,Kuma和战争
(后付Kuma利用游戏与伊朗对话的新闻)

Today's round-up includes news of Microsoft and Nintendo
delivering keynotes at August's Penny Arcade Expo, Johnny
Depp providing voice to Pirates of the Caribbean: The Legend
of Jack Sparrow, and Kuma Reality Games' recreation of the
al-Zarqawi takedown, as well as the latest GameSetWatch
posts, product news, Serious Games Source news, and Gamasutra
job postings.

//今日的新闻合集包括:微软和任天堂为八月街机游戏博览会发表简

介,Johnny Depp评价加勒比海盗:杰克·斯派洛传奇, Kuma
Reality Games公司在游戏的更新版本中包括了扎卡维(伊拉克统一圣
战组织重要人物)的死,还有最新的GameSetWatch网上的游戏招聘职位

,制造业的新闻,严肃游戏资源新闻和Gamasutra的工作招聘职位。

- Popular webcomic Penny Arcade announced that exhibit space

is now sold out for its upcoming Penny Arcade Expo (PAX)

event, which is slated to take place in Washington state from

August 25-27. In addition, former Microsoft employee and

current WildTangent CEO and co-founder Alex St. John will

deliver a keynote entitled “The Prehistory of Xbox” at the

event. His speech will address the legends and anecdotal

stories of the evolution of the Xbox platform. Likewise,

Nintendo will deliver a keynote at the event as well, however

the company has not released any information concerning its

contents yet.

//流行街机趣味游戏组织声明,在即将到来的街机游戏博览会上,所

有的展出栏位现在已经被售空了。这次街机游戏博览会将会八月25~27

日在华盛顿举行。同时,前微软雇员和Alex现任首席执行官,也是建

立者的St.John将会在开幕式上发表一篇名为“Xbox前传”的演讲。他

的演讲将会包括Xbox平台的演变中的奇闻轶事。同样地,任天堂也会

发表对Xbox的一个简介,尽管公司官方从未发表过类似信息。




- Bethesda Softworks confirmed that actor Johnny Depp will
provide the voice for Captain Jack Sparrow in the upcoming
video game Pirates of the Caribbean: The Legend of Jack
Sparrow. The game is set to be released alongside the
upcoming film Pirates of the Caribbean: Dead Man's Chest on
June 27 for the PlayStation 2 and PC. "We are thrilled to
have Johnny Depp working on this project," says Todd Vaughn,
executive producer of Pirates of the Caribbean: The Legend of
Jack Sparrow. "We couldn't imagine a better way to capture
the spirit of the character than to have Depp lend his voice
to Captain Jack Sparrow. It truly adds to an already rich
gameplay experience."

//Bethesda Softworks公司的发言人确认了男演员Johnny Depp将会在

即将到来的加勒比海盗:杰克·斯派洛传奇中为杰克配音。游戏现在

正在准备即将到来的加勒比海盗2: 亡灵的宝藏版本,将于六月二十

七日在PS2和PC电脑上更新。“我们感到非常兴奋,Johnny Depp会

在这个游戏中工作。”Todd Vaughn说道,Todd Vaughn是加勒比海盗

:杰克·斯派洛传奇的技术实现人员。“让Depp为船长杰克·斯派洛配

音真是一个再合适不过的方案,它对于游戏展示是一个非常好的附加体验。”



- Kuma Reality Games has announced the latest episode in its long-running Kuma\War, a PC downloadable military action title which takes its content from current events. The new mission covers the events that led to the recent death of al Qaeda leader Abu Musab al-Zarqawi. Mission 75, "The Death of Zarqawi," allows players to take on the role of one of the soldiers who waited outside of the terrorist safe house, and call in an air strike before rushing the installation to try to take him alive. Noted Keith Halper, CEO of Kuma Reality Games to the Chicago Tribune, "When the Zarqawi event took place, there was no way we could just not report on it. It's one of the key events in the war so far."
//Kuma Reality Games公司声明,在最新的长期游戏Kuma战争中,一
个PC可以下载的有趣情节被更新了。这个情节是最新的真实事件,即

领导伊拉克统一圣战组织的扎卡维的死。任务75,“扎卡维之死”,

允许玩家扮演一个在安全的旅馆外面等待的卫兵,在突击行动之前能

够呼叫空中支援来确保扎卡维的生命安全。Kuma Reality Games公司

的首席执行官Keith Haper对芝加哥报记者说,“当扎卡维事件发生的

时候,我们无法装作不注意它。这是一件对战争影响深远,意义重大

的事情。”



- The latest updates on Gamasutra sister weblog GameSetWatch include news of a new competition to win Metal Gear Saga: Volume 1 on DVD, a look back at Tail Concerto, and the rejection of a virtual soccer management star for a real life job.
//在Gamasutra的姐妹网GameSetWatch上发表的更新,包括了合金装备

:第一章的一个新通关结局,对尾巴协奏曲(98年的RPG游戏译者注)

的一个回顾,还有一个虚拟足球游戏管理明星玩家拒绝在现实中取得
一份工作。


- Also updated today: Serious Games Source news on serious games from the perspective of Australia, plus Gamasutra product news on the release of Unity 1.5, and the latest Gamasutra job postings, featuring openings from Sony Computer Entertainment America, THQ, THQ Studio Australia, Turbine, and Volition.
//今天更新的内容还有:来自澳大利亚的严肃游戏新闻前瞻,加上

Gamasutra发行Unity 1.5的新闻,和最新的Gamasutra工作职位,对

美国索尼电脑娱乐公司的开放式重点描述,THQ公司,THQ澳大利亚摄

影分公司,Turbine系统和Volition系统。

POSTED: 04.17PM PST, 06/24/06 - Jason Dobson - LINK

//发表于:零六年六月二十四日:下午4:17分-Jason Dobson



?玩??I]美??[?蚬??uma望透???蚺c伊朗?υ?
2006-06-11 更新


路透?金山?---美???站 - ?D片)?玩??蚬??uma Reality Games希望?伊朗(?站 - ?D片)?υ?--而且是以??虻男问竭M行?υ?。


???想法在上??月底浮?,??r一群?凫兑了固m?W生?f???盟的?W生表示,他??正致力??一款??颍?渲幸晾侍胤N部?英雄「巴赫曼(Bahman)指?]官」正在?行拯救伊朗一名原子科?W家的任?眨贿@名科?W家被美??v伊拉克部?俘?。


?款明年3月可推出的??颍???uma公司?上??颉哆M攻伊朗》(?鹤g,Assault on Iran)的回??!哆M攻伊朗》去年9月推出,?热菽?M美??σ豁?伊朗重要核子??涔?簟T???伏?粼谝晾室??襟w激烈反??,?K??诱??要求?R置???颉


Kuma?绦虚L哈??珀表示,?公司7月4日?⒃凇哆M攻伊朗第三部》(Assault on Iran, Pt. 3: Payback in Iraq)??蛑校?卮疬@些?W生的???。


Kuma的???S受目前事件的??l,?公司?,《?攻伊朗》在伊朗已被下?逾1?份。


哈??珀表示尚未?那??伊朗?W生?F???,不?渴望?他??合作,?K?退???行??颉


在美??倪[?蛑校?秃章??]官救出科?W家?r,?生令人意外的事。哈??珀?:「?他???去?r,??他(科?W家)投?了,而且不想回去。」他希望?公司的?明能激?钆c?W生?F?的?υ?。(完)


--?? ??若琪;??校 ?⑷鸱






--
欢迎访问my blog:
atian.dpnet.com.cn
本人选择游戏设计作为终生职业,在10年之后,我要加入blizzard设计游戏。
通过漫长的思考设计出伟大的游戏,我想这就是上帝令我存在的意义。
欢迎热爱游戏的朋友们一起来交流,如果你是第一次来到我的blog,推荐你阅读“乐天灵魂的个人简介”。希望我们成为朋友:)

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 楼主| 发表于 2006-6-26 11:18:00 | 显示全部楼层

Re: 一则国外小新闻翻译(转载请注明个人主页)

这次有gamasutra给的一个链接,上面有演讲录音。

文中这里有对交互式十年总结的链接,小弟下载了。听一听

,是MP3格式的,有15.7m,小弟听力很菜啊,怎么办@@

如果有人能够付费下载文中最后的那些成果,可否给小弟一份
,很想要挖~~

GDC Radio:
GDC(Game Developers Conference游戏开发者大会译者注)广


'Interactive Narratives Revisited: Ten Years of Research'

//‘重温交互式讲述:十年的探索’

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference.
//Gamasutra对于每个星期能够同时提出两种不同的资源方式

------使用带有拱形商标的GDC广播和Gamasutra快讯,而感到

骄傲,一个新的原创的短讯发布,和GDC广播文件,这些都能

以自己的方式描述来自游戏开发者大会(GDC)曾经最好的演

讲,辅导讲座,和商谈。




Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. This week, we present a lecture from game designer and regular Gamasutra contributor Ernest Adams from the 2005 Game Developers Conference. Here, Adams revisits a lecture he gave ten years prior, at which point he came to the conclusion that there is no such thing as an "Interactive Movie" (a popular phrase at the time), and that game designers should instead focus on interactive narrative. Has anything suggested otherwise in the last ten years? Adams focuses on this question, and more, in this fascinating lecture. An official description follows:
//今天的游戏开发者广播讲座来自我们游戏开发者大会无所不

包的记录文档。这个星期,我们出席了一次游戏开发者演讲,

2005年GDC的常任Gamasutra捐助者Ernest Adams也出席了这次

演讲。在这里,Adams重温了他一次十年前的演讲,他十年前

在演讲中得到了一个结论,将不会有“交互式电影”(当时那

是一个流行的短语)的存在,游戏设计者应该集中精力来研究

交互式叙述。在这十年中他有没有其它的建议呢?Adams就这

个问题谈了更多。在这次令人着迷的演讲之中,一个官方的记

录如下:

Interactive Narratives Revisited: Ten Years of Research
Ernest Adams - Game Designer, Consultant
Length - 68:42
//交互式讲述重温:十年探索

Ernest Adams------游戏设计师,用时68分42秒

In 1995 Ernest Adams gave a lecture at the GDC called "The Challenge of the Interactive Movie," in which he outlined some fundamental problems with interactive narrative at that time. He identified three in particular: the problem of internal consistency; the problem of narrative flow; and the problem of amnesia.

//在1995年,Ernest Adams在GDC发表了一个演讲名为“交互

式电影挑战,”在这个演讲中他使用交互式讲述勾画出了一些

当时的基础问题。他列出三个特别值得关注的问题:内在连续

性;叙述流程的问题;玩家遗忘和记忆的问题。
In this lecture, Adams looks back on the last 10 years and examines how both academic research and the game industry as a creative business have addressed these and other issues in the design of interactive narratives. He draws on the published literature and on his own experience as a player and a professional game designer to illuminate the progress that has been made, including numerous examples from real games.
//在这次演讲中,Adams回顾了过去的十年,分析了学术探索

和有创造性的游戏工业已经到达了交互式叙述设计的关键性

部分。他讲述了现有作品,他自己的游戏经验,和一个职业设

计师应该使用游戏中活生生的大量例子把所制造的过程讲述清

楚。

This lecture will also be a partial summary of Mr. Adams' Ph.D. research.
//这次演讲也是一次关于Adams先生的研究领域的一个局部总


The lecture brings the attendee up-to-date on the current state of the art and offers direct suggestions for further work. It includes a history of efforts to merge interactivity with narratives; a statement of the key issues faced in combining the two. It incluseds an examination of the work done over the last ten years, with comments on the degree of success of different approaches, and examples taken from published games. It also includes concrete proposals for future research, development, and experimentation.
//这次演讲给参加者带来了最新的当前艺术领域情况并给出了

近期工作的建议。它包括了想要把交互性融入到交互式讲述中

的历史;在融入过程中的一条关键规则。它包括对于过去十年

工作的一个全面检查,包括给不同的成功处理手法打分,还有

从已经发行的游戏中间找出来的例子。还包括未来工作的具体

建议,发展,和试验。


You can now now download the 'Interactive Narratives Revisited: Ten Years of Research' GDC Radio lecture (.MP3, 15.7 MB).
你现在可以从这里下载mp3文件,“交互式讲述重温:十年探

索”GDC广播演讲(译者注链接:http://gamasutra.com/features/20060621/podcast_01.shtml)

[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]
//[此外,你可以用iTunes(苹果公司最热门音乐软件译者注

)订阅GDCRadio.net短讯,找到GDC广播的目录或者点击这个

链接。你可以用你的iTunes手动加入GDCRadio 短讯,只要在

进一步的菜单里面,选订阅短讯操作,你可以输入

url为feeds.feedburner.com/GDCRadio.来下载iTunes。]


You can find out more about the CMP Game Group's audio offerings, including pay-to-download audio proceedings from this and previous GDC conferences, at GDCRadio.net. Additionally, for the month of June 2006 only, we are pleased to offer a special $2.99 price for all GDCRadio.net downloads in our entire archive. Get 'em while they're cheap!
//你可以找到更多关于CMP游戏工作组提供的音频,包括可以

在GDCRadio.net付费下载的音频和以前GDC的会议记录。还有

,只有在2006年六月,我们会提供特惠价2.99美元来下载我们

的研究成果核心部分。趁着他们还便宜,赶紧下载吧!



--
欢迎访问my blog:
atian.dpnet.com.cn
本人选择游戏设计作为终生职业,在10年之后,我要加入blizzard设计游戏。
通过漫长的思考设计出伟大的游戏,我想这就是上帝令我存在的意义。
欢迎热爱游戏的朋友们一起来交流,如果你是第一次来到我的blog,推荐你阅读“乐天灵魂的个人简介”。希望我们成为朋友:)

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