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发表于 2007-6-8 00:30:00
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Re:OGRE与WOW所用的图形引擎的区别????
Ogre 3D 是设计的让你加改Scenegraph系统。 但是以有人写了一个啦,有你说的那些feature.
Ogre Terrain Demo 是一个实研(test)儿以。
http://www.ogre3d.org/wiki/index.php/Paging_Scene_Manager
还有一个新写的,我望了叫什模。。。
Ogre3d 是样你加改他的SceneManager.
* Highly customisable, flexible scene management, not tied to any single scene type. Use predefined classes for scene organisation if they suit or plug in your own subclass to gain full control over the scene organisation. While other engines are limited due to the fact that they are geared towards a specific scene type, OGRE allows you to efficiently render any type of scene you can conceive.
* Generic SceneManager hierarchically culls by bounding volumes
* BSP-based plugin allows fast indoor renders, loading Quake3 levels inc. shader script parsing support
* Octree plugin allows you to cull generic scenes based on an octree
* Terrain plugin allows you to render geo-mipmapped terrains
* Hierarchical scene graph; nodes allow objects to be attached to each other and follow each others movements, articulated structures etc
* Set up spline paths for scene objects, including entities and cameras, which can then be animated easily
但我还是决的学习,自己写一个terrain renderer是好的。。。
http://vterrain.org/ |
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