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发表于 2008-11-16 15:13:00
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Re:游戏公司策划部门职位分割
我来描述一下国外成熟团队的架构吧,国内其实很多团队的架构都幼稚的要命,资历最久远的开发公司也是一样。lz这种更是笑话。
Teams in the project and their roleAll team leaders are marked with bold and underline font.
All sub-team leaders or directors are marked with bold font.
Project Manager:
Assitant Manager:
Programmer
Leader:
Engine Subteam
Member
Low level engine including rendering, physics, animation playback and so on
Xenon porting and optimizations, real time loading, multi-threading, data generation
AI & Gameplay Subteam
Role:
NPC behavior and main character behavior
Menu
Gameplay objects and gadgets
Camera
Sound & Tools Subteam
Role:
Sound engine
Game Designer
Leader:
Role:
Designing gameplays, interactive elements and game rules.
Creating the structure of the game.
In charge to follow-up of the implementation of the design rules for achieving the Xenon quality.
Level Designer
Leader:
Role:
Implementing the game rules and gameplays in game levels.
In charge of fine-tuning and debugging the data for achieving the Xenon quality.
Graphic Designer
Leader:
Technical Director:
Cinematic Director:
Sea Sub-team
Role:
Designing the maps’ modellings and textures for Xenon
Inside Sub-team
Designing the maps’ modellings and textures for Xenon
Urban Sub-team
Role:
Designing the maps’ modellings and textures for Xenon
Sand Sub-team
Role:
Designing the maps’ modellings and textures for Xenon
Character Sub-team
Role:
Designing the maps’ modellings and textures for Xenon
Unreal Editor.
Animation Designer
Leader:
Member:
Role:
Creating the new characters’ modelling and texture, new animations for SC4 Xenon.
Sound Designer
Leader:
Member:
Role:
Sound design
Sound create
Sound Integrate
Sound Debug
Data Manager
Member:
Role:
Perforce database modular, set up and maintain
Controlling and making game version
Documentation organization
Maintain Perforce information Wiki |
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