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发表于 2015-1-28 14:17:32
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When I say “imbalances,” I’m talking about the differences between players and the elements they control in the game which make the game fun. For Heroes of the Storm, that means the Heroes themselves. I don’t mean when a particular game element is over- or under-powered in general – that certainly happens in games despite developers’ best efforts to prevent it, and it’s certainly an “imbalance,” but it’s one that detracts from the fun, rather than adding to it. This blog is about how power differences make things fun.
Google了下,贴一下第三段的原文,不看原文还在想标题这种没水平的话应该不是暴雪设计师说出来的。第三段的原文非常明确地指出了这里的imbalance指的是“多样性”,而事实上的"imba"会令游戏乐趣受损,并且是需要避免的。
but it’s one that detracts from the fun, rather than adding to it. 这句话的意思应该是,与其说这种imba增加了乐趣,不如说使游戏乐趣受损。而本文翻译为“尽管如此,这些“不平衡”并不会削弱,而是强化了游戏的乐趣。”
差之毫厘,谬以千里啊…… |
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