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[讨论] 数值新标准!

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发表于 2009-8-17 11:05:00 | 显示全部楼层

Re: Re:数值新标准!

荒原: Re:数值新标准!

Re:数值新标准!

游戏中做数值平衡时有很多地方会涉及到高等数学模型,比如多人对战中的位置对战斗的影响...


暴雪调平衡的方法

1 人肉测试
2 机器模拟战斗
3 玩家反馈


华丽的翻页

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发表于 2009-8-17 11:08:00 | 显示全部楼层

Re:数值新标准!

数值就是复杂的东西简单化的过程

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发表于 2009-8-17 11:10:00 | 显示全部楼层

Re:数值新标准!

刘勇所讲的基础指的是加减乘除,这个四年级都会当然没错。但如果说这个基础能做数值那除了无语还能说啥?也许他是希望更多的人投入到游戏行业中来,特定的条件下说出的那样的话吧,理解他的心情。

给大家奉上一道数值基础题:

两块1级宝石合成一块2级宝石的成功率为40%,失败的话就会失去一块1级宝石,以此类推,那么平均多少块1级宝石可以合成1块6级宝石?

小学奥数不知道学没学过。。。

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发表于 2009-8-17 11:15:00 | 显示全部楼层

Re: Re:数值新标准!

garfieldm: Re:数值新标准!

刘勇所讲的基础指的是加减乘除,这个四年级都会当然没错。但如果说这个基础能做数值那除了无语还能说啥?也...


编段代码循环10000遍

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发表于 2009-8-17 11:23:00 | 显示全部楼层

Re: Re: Re:数值新标准!

pilipala: Re: Re:数值新标准!



编段代码循环10000遍


+1

再怎么牛的数学~~遇到概率问题~~都要循环几千几万的实际数据才行~

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发表于 2009-8-17 11:32:00 | 显示全部楼层

Re:数值新标准!

可是此题只是一道数值策划的基础题,也就是说这属于不需要编程也能做出来的简单迭代。。。

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发表于 2009-8-17 11:36:00 | 显示全部楼层

Re:数值新标准!

恩,去查了下国外的策划的招聘标准,似乎没有数值策划这职位,但有“游戏平衡性设计师”这职位:

https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000GtDJ

EA招聘的要求是

Experience
• Bachelor degree in Mathematics, Statistics or Economics.

• 1-3 Years industry experience in game design and game systems design

• MMO play experience, including high end play (such as raiding, PvP or city sieging) is a must.

• MMO development experience is highly desired.

Pluses
• Practical experience with MS Excel, MS Access and programming or script languages such as Perl or Python.
• Demonstrated abilities with statistical or economic theory.
• Familiar with numerous pen and paper role-playing systems a plus.
• Good team worker, with the ability to communicate fluently with programmers and artists.
• Able to write clear and concise documentation.
• Strong understanding and clear thinking on how to make games that appeal both to casual and hardcore gamer.
• Self-motivated, with a strong drive to see projects through to completion.
• Proven ability to think holistically, and understand how adjusting game balance will adjust far-reaching parts of the game design.

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和国内对数值策划的要求差不多吧,还是需要数学系,经济学系或统计学系本科毕业生,小学四年级有点夸张

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发表于 2009-8-17 11:39:00 | 显示全部楼层

Re: Re:数值新标准!

garfieldm: Re:数值新标准!

可是此题只是一道数值策划的基础题,也就是说这属于不需要编程也能做出来的简单迭代。。。


实际工作谁管你怎么做啊……
能弄出来就行。

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 楼主| 发表于 2009-8-17 11:47:00 | 显示全部楼层

Re: Re: Re:数值新标准!

pilipala: Re: Re:数值新标准!



实际工作谁管你怎么做啊……
能弄出来就行。

+1

对,只有你的结果给老大,玩家好的感觉就行,哪怕你是睡觉做梦乱想到也行!

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发表于 2009-8-17 11:53:00 | 显示全部楼层

Re:数值新标准!

哈哈,又去搜索了下暴雪的策划职位,发现老外们的职位划分太专业了,还有个“物品策划”,也就是为游戏里出现的物品专门做策划的,比如设定属性,掉率啥的,这在国内肯定都统统属于“数值策划”这个大帽子下面的杂活了

http://www.blizzard.com/us/jobopp/designer-item-wow.html

Item Designer

Blizzard Entertainment is looking for an item designer for the World of Warcraft team. Duties will include designing items for creature drops, quest rewards, and other parts of World of Warcraft. The ideal candidate will have an excellent understanding of the gameplay in World of Warcraft, a good sense for what makes an item attractive to players, a solid understanding of each character class, a passion for playing massively multiplayer online games, outstanding people skills, and a good feel for game balance.

Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.

Requirements:

Expertise in World of Warcraft gameplay
Experience with a variety of World of Warcraft activities (such as instances, raiding, player-vs.-player combat, etc.)
Excellent oral and written communications skills
A strong sense for what makes an item aesthetically compelling
Solid math skills
Experience in Microsoft Word and Excel
Organizational skills
Ability to work well under deadlines
Ability to work well in a team environment
Demonstrable understanding of MMO gameplay and its related issues
Please send a cover letter, resume, and salary history to resumes@blizzard.com.

Basic Tips for Resume/Demo Submission

No calls or follow-up emails, please. This is a full-time position in Irvine, California

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看看暴雪的招聘标准吧
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