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发表于 2006-8-21 08:33:00
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Re: Re: 让我痛苦了七年的问题,某天明白了
乐天灵魂: Re: 让我痛苦了七年的问题,某天明白了
Chris Crawford on gamedesign:Chapter9
the Education of a Game Designer
//游戏设计者应该受到的教育
...
Get a Degree
First, get a bachelor's degree at a reputable college. The degree serves three purposes:
First, it establishes your credibility in the eyes of employers.
Second, it gives you a saleable skill that you can use to launch your career.
Third, it will teach you how to learn.
These are some of your options:
Technical school: These schools provide students with a highly focused, narrow education concentrating on the specific skills necessary for success as game programmers. There are a number of schools that operate under this philosophy, and they are turning out a goodly number of graduates each year. These graduates will find good positions as programmers and will play important technical roles in many games projects. Some of these will likely become great game designers, but it will not be due to their schooling. The reason for this is simple: almost all their coursework is in programming. As I stated in the introduction to this book, game design and game programming are different fields.
Computer science plus game design: Computer science departments all over the country are rushing to bring game design into their own fold. Most of the early efforts have started small, basically little more than a regular bachelor's degree program in computer science with an emphasis on graphics techniques and a few special courses thrown in. With the passage of time, I would expect these programs to broaden, adding more courses from the arts and humanities, as well as special courses specifically about game design (as opposed to game programming).
Cinema (or media studies) plus game design: The flip side of the computer science approach is the media studies approach. An existing media studies program is broadened somewhat to include computer games. These programs have suffered from the same difficulties that beset the computer science programs: With a dearth of expertise on games in particular, they are forced to approach game design circumferentially. Moreover, these programs are just as weak in the science and technical areas as the computer science programs are weak in the arts and humanities. Academic institutions in the USA are still hobbled by a certain amount of "two cultures" antagonisms—the science and engineering side and the arts and humanities side just don't understand each other. These difficulties hurt both sides when it comes to game design.
For some reason, the European academics are not so deeply caught up in these "two cultures wars." I have seen several academic programs at different European universities that achieve a good balance between the science and engineering side and the arts and humanities side. The students seem to be comfortable with both programming and artistic considerations. This model, I think, will work better in the long run.
得到一个学位:
首先,应该得到一个名牌大学学士学位。学位有以下三个作用:
首先,在你的雇主眼中得到信任;
第二,给你适用的技能以开始你的职业生涯。
第三,它将会教给你如何学习
以下是你可以考虑的:
技校:
这些学校提供给学生们一个狭窄的,高度集中的专业技能,这对于游戏程序
员来说是必要的技能。每年都有不少的优秀毕业生从这些学校毕业。这些毕业生可以在
程序员方面找到好的职位,并且在游戏设计项目中是一个很重要的角色。有些人能够成
为很棒的游戏设计者,但是不能归功于他们的学校教育。原因很简单:几乎所有的学校
教育都是编程。就好像我在这本书的开始曾经说过的那样,游戏设计和编程是两回事。
(不同意这个观点的找Chris老人家争去,别跟我争了哈译者注)
计算机科学加上游戏设计:
游戏设计正在很快地融入到计算机科学当中。早期努力很微小,基本上只
是一个传统计算机科学学士学位加上对于图片处理技术和一些特殊的例子的讲解。我希
望随着时间,这些科目更加广阔,加入艺术和人文的更多的例子,作为游戏设计的课程
(这和程序设计是对立的)
电影或者媒体加上游戏设计:
计算机科学所不太重视的方面就是多媒体课程。媒体学习是对计算机游戏
的拓展。它们同样碰到了计算机科学所遇到的问题;由于在游戏中缺乏经验,媒体制作
人员不得不在游戏设计中生搬硬套。而且,这些媒体制作人员在科学和技术领域所碰到
的困惑,就如同那些计算机程序员在艺术和人文方面碰到的困惑一样。美国的学术界分
成了两个部分------科学工程派和艺术人文派,他们互相都不理解。这些困难在游戏
设计中同时伤害了双方。
由于一些原因,欧洲的学术界没有这种“两种文化的战争。”我曾经看到过一些
欧洲大学的课程,它们很棒,在科学工程和艺术人文方面取得了平衡。学生在编程和艺
术方面都取得了进展,这种模型,从长远来看更加有益。
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