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[讨论] 让我痛苦了七年的问题,某天明白了

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 楼主| 发表于 2006-8-21 08:09:00 | 显示全部楼层

Re: 让我痛苦了七年的问题,某天明白了

Chris Crawford on gamedesign:Chapter9
the Education of a Game Designer
//游戏设计者应该受到的教育
LESSON 23
Don't get a job in the games industry unless you really, really love games.
//不要进入游戏工业,除非你真的那么地热爱游戏。


If you are less interested in the technical side, then you should pursue a media studies degree, but you should still supplement your degree program with some courses on programming.
//如果你对于技术不怎么感兴趣,那么你应该获得一个电影制作的学位,但是你仍然应该学习一些编程技术。(在此后附上的书目中,在数十本书之中,编程仅仅有三本。关于数据结构的书,这些书之所以被推荐不是因为它们流行,而是因为它们经典,流行的东西很快就会过去!译者注)

Lastly, you should seriously consider the possibility of studying in Europe. There are a number of programs at European universities that tackle software design in a genuinely multidisciplinary style. Moreover, you need not worry about language problems: Many of these programs are taught in English as the "best common denominator" language.
//最后,你应该考虑在欧洲学习的可能性。在欧洲有很多课程是采用多学科杂糅的形式来教授软件设计的。而且你不用担心语言问题:大多数课程都是用英文教授的。
Unrealistic Expectations
All over the world, millions of kids aspire to be game designers. Many are so intent that they go to special schools for game designers. What's sad about this is that very, very few will ever be game designers. The games industry can support perhaps 10,000 creative workers, the vast majority of whom are programmers and artists who will never design a game. This industry cranks out a few hundred games a year; that means that there are only a few hundred working game designers. Moreover, people in the games industry are paid substandard wages because there are always plenty of eager young kids ready to replace the old pro who's getting tired of living on macaroni and cheese. The only ones who climb high enough in the hierarchy to become game designers are those who are brilliant, talented, and willing to endure a lower standard of living for years.


不切实际的梦想

全世界,有数百万的青年人想要成为游戏设计者。很多人有着如此的热情以至于他们
专门上游戏设计的学校。但是我很不幸地要告诉你们,其中很少很少的一部分可以成为游戏设计者。游戏工业大概需要一万名有创造性的工作着,大部分是程序员和美工,他们从不设计游戏。这个工业在一年中制作几百个游戏;这意味着仅仅有几百个人是游戏设计师。此外,在游戏工业的人们报酬较低,因为常常有很多年轻人想要取代那些年龄比较大的,并且厌倦了这个行业的人。那些最终能够成为游戏设计者的就是那些有才华的,勤劳的,并且准备忍受数年甚至更长较低生活水准的人。

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 楼主| 发表于 2006-8-21 08:33:00 | 显示全部楼层

Re: Re: 让我痛苦了七年的问题,某天明白了

乐天灵魂:  Re: 让我痛苦了七年的问题,某天明白了

Chris Crawford on gamedesign:Chapter9
the Education of a Game Designer
//游戏设计者应该受到的教育
...


Get a Degree
First, get a bachelor's degree at a reputable college. The degree serves three purposes:

First, it establishes your credibility in the eyes of employers.

Second, it gives you a saleable skill that you can use to launch your career.

Third, it will teach you how to learn.

These are some of your options:

Technical school: These schools provide students with a highly focused, narrow education concentrating on the specific skills necessary for success as game programmers. There are a number of schools that operate under this philosophy, and they are turning out a goodly number of graduates each year. These graduates will find good positions as programmers and will play important technical roles in many games projects. Some of these will likely become great game designers, but it will not be due to their schooling. The reason for this is simple: almost all their coursework is in programming. As I stated in the introduction to this book, game design and game programming are different fields.

Computer science plus game design: Computer science departments all over the country are rushing to bring game design into their own fold. Most of the early efforts have started small, basically little more than a regular bachelor's degree program in computer science with an emphasis on graphics techniques and a few special courses thrown in. With the passage of time, I would expect these programs to broaden, adding more courses from the arts and humanities, as well as special courses specifically about game design (as opposed to game programming).

Cinema (or media studies) plus game design: The flip side of the computer science approach is the media studies approach. An existing media studies program is broadened somewhat to include computer games. These programs have suffered from the same difficulties that beset the computer science programs: With a dearth of expertise on games in particular, they are forced to approach game design circumferentially. Moreover, these programs are just as weak in the science and technical areas as the computer science programs are weak in the arts and humanities. Academic institutions in the USA are still hobbled by a certain amount of "two cultures" antagonisms—the science and engineering side and the arts and humanities side just don't understand each other. These difficulties hurt both sides when it comes to game design.

For some reason, the European academics are not so deeply caught up in these "two cultures wars." I have seen several academic programs at different European universities that achieve a good balance between the science and engineering side and the arts and humanities side. The students seem to be comfortable with both programming and artistic considerations. This model, I think, will work better in the long run.

得到一个学位:
    首先,应该得到一个名牌大学学士学位。学位有以下三个作用:
    首先,在你的雇主眼中得到信任;
    第二,给你适用的技能以开始你的职业生涯。
    第三,它将会教给你如何学习
     以下是你可以考虑的:
     技校:
         这些学校提供给学生们一个狭窄的,高度集中的专业技能,这对于游戏程序

员来说是必要的技能。每年都有不少的优秀毕业生从这些学校毕业。这些毕业生可以在

程序员方面找到好的职位,并且在游戏设计项目中是一个很重要的角色。有些人能够成

为很棒的游戏设计者,但是不能归功于他们的学校教育。原因很简单:几乎所有的学校

教育都是编程。就好像我在这本书的开始曾经说过的那样,游戏设计和编程是两回事。
(不同意这个观点的找Chris老人家争去,别跟我争了哈译者注)
     计算机科学加上游戏设计:
          游戏设计正在很快地融入到计算机科学当中。早期努力很微小,基本上只

是一个传统计算机科学学士学位加上对于图片处理技术和一些特殊的例子的讲解。我希

望随着时间,这些科目更加广阔,加入艺术和人文的更多的例子,作为游戏设计的课程

(这和程序设计是对立的)
     电影或者媒体加上游戏设计:
           计算机科学所不太重视的方面就是多媒体课程。媒体学习是对计算机游戏

的拓展。它们同样碰到了计算机科学所遇到的问题;由于在游戏中缺乏经验,媒体制作

人员不得不在游戏设计中生搬硬套。而且,这些媒体制作人员在科学和技术领域所碰到

的困惑,就如同那些计算机程序员在艺术和人文方面碰到的困惑一样。美国的学术界分

成了两个部分------科学工程派和艺术人文派,他们互相都不理解。这些困难在游戏

设计中同时伤害了双方。
      由于一些原因,欧洲的学术界没有这种“两种文化的战争。”我曾经看到过一些

欧洲大学的课程,它们很棒,在科学工程和艺术人文方面取得了平衡。学生在编程和艺

术方面都取得了进展,这种模型,从长远来看更加有益。

      
  欢迎访问atian.dpnet.com.cn看更多游戏设计文章!

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发表于 2006-8-21 08:50:00 | 显示全部楼层

Re:让我痛苦了七年的问题,某天明白了

实践是检验真理的唯一标准,且不论这句话是否那么绝对。
但是如果有幸进入圈子,干上几年后,希望你还能坚持自己的想法。
曲高和寡?自以为是?(不好意思我不知道用什么更好的词来形容。)总之每个人都有权利去维护自己的想法。
但毕竟这是你自己的想法,也就只有由你自己来实践了。
结局,只有你知道。
大家反对你的意见,不可能是针对你而言。
是你表述的不清楚?是大家理解的不全面?
哥白尼提出日心说的时候,没有人支持他,他被烧死了。但是在他死后,事实证明他是对的。
当初有人提出水变油的想法时,大部分人反对。但也有一小部分支持,并投入了大量的资金和时间。结果在最后,事实证明水变油纯属无稽之谈。
不知道你所说的策划究竟定义是什么,所以我也就不能多说什么。
只是有一点,不论你在哪个行业,多学一些东西永远是有用的。

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发表于 2006-8-21 11:40:00 | 显示全部楼层

Re:让我痛苦了七年的问题,某天明白了

"我就是学不会编程,或者说,我认为编程太枯燥,太没有创造力。需要太多的条条框框,错了一条计算机就不会执行的。我以为我不具备进入游戏行业的基本素质,所以一直都很痛苦。"

编程也需要创造力
设计游戏也要条条框框,不然程序怎么读的懂?
设计游戏,错了一条,游戏性也大打折扣
最后一句也许你说对了
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